I love when maths does cool stuff in games. At MCH2022, Luke Gotszling showed how Doom can play very differently if you change the value of pi to a different number.
In this talk I will begin by exploring what happens to the game when we make the value of pi even more wrong. What about when we change other trigonometric functions and constants to incorrect values? How will our familiar understanding and ability to traverse this virtual world change when we do this. Are there any interesting gaming possibilities with non-Euclidean geometries? A brief segway will cover some optimization tricks made to enable the game to run well on hardware available at the time.
via the MCH2022 talk notes
Who knew a versatile game like Doom could have so many interesting uses of geometry?