Game Boy / Nintendo / Pokémon

Tri on the evolution of Pokémon UIs from Gen 1 to 3

Cut Scenes / Gaming

Innerspiral on (good) fetch quests being good, actually

Pokémon

IGN spoke to Chris Maple, the designer behind the Pokémon logo

Nintendo

Masahiro Sakurai's new YouTube channel is a treasure trove of gaming insight

Gaming

The dark patterns of game design

Gaming

Brenda Romero asks if video games are art

Nintendo

Ian Charnas hacked Punch-Out!! to work with real punches

Pokémon

A Sprite Analysis of Pokémon Red/Blue/Yellow

Handhelds / PlayStation

Sony Playman: the handheld from an alternate reality