I think this is my favourite video from Sakurai’s making games series. It looks back on a previous videos on game essence and digs deeper into the fun you can have beyond that with 7 examples including:
- Remote Control Dandy
- Lost Judgment
- RC de Go!
- The House in Fata Morgana
- Doki Doki Literature Club!
- Phoenix Wright: Ace Attorney Trilogy
- Final Fantasy X
- PowerWash Simulator
A game’s fun is more than just its “game essence”. Game essence is one part of that, yes, but games come in all shapes and sizes.
Masahiro Sakurai
And something you’ll want to avoid: dark patterns in game design