Cut Scenes / Gaming

Innerspiral on difficulty in games and how it's not

Gaming

Noodle on how CRTs enhance pixel art and the joy of the medium

Arcade

Dan Sinker on arcade cabinet marquee art

Pokémon

IGN spoke to Chris Maple, the designer behind the Pokémon logo

Nintendo

Brandon James Greer on how to make Chrono Trigger-style sprites

Game Boy / Nintendo

Zoë Wolfe on how to glitch the Game Boy Camera

ICYMI: The Video Game History Foundation Library is live and free to access with hundreds of video game magazines, artwork, and more. I’ve already read a couple of magazines and it’s been amazing to travel back in time.

Cut Scenes / Emulation / Game Boy / Nintendo / PC / Pokémon

The top 11 posts of 2024

Pokémon

The frenetic art of Kawaguchi Yoohei aka kawayoo

Nintendo

Saturn Devouring His Son, but in Mario Paint